Objective: This study sought to evaluate the effectiveness of a serious game. that embeds cognitive bias modification for interpretation (CBM-I). in altering the negative interpretive bias of early aged adolescents diagnosed with Attention-Deficit/Hyperactivity Disorder. Autism Spectrum Disorder. https://herbsdailyes.shop/product-category/mens-formulas/
Addressing Cognitive Bias in Adolescents with Neurodevelopmental Disorders Using 3-D Animated Serious Games
Internet 1 day 6 hours ago lphyonolyygkrzWeb Directory Categories
Web Directory Search
New Site Listings